Pre-GDC 2013: APEX and PhysX Presentations overview
Official NVIDIA page for the upcoming Game Developer Conference 2013, which will be held on March 25-29 in San-Francisco, is now online.
Current schedule reveals several presentations, dedicated to APEX and PhysX Technologies. Let's take a look on what we can expect this year:
March 28th, West Hall, Room #2002
Post Mortem: GPU Accelerated Effects in Borderlands 2
11:15 am - 12:15 pm.
Dane Johnston, Technical Artist, NVIDIA. James Sanders, Director of Visual FX, Gearbox.
Borderlands 2 released to critical acclaim on September 18th, 2012 and showcased a wide variety of NVIDIA CUDA┬«-accelerated GPU effects. This session will dive into the exact effects that were featured and their benefits to the visual fidelity of the gamer experience.Enhancing Hawken and PlanetSide 2 Through Turbulence and Destruction
2:45 pm - 3:45 pm.
Dane Johnston, Technical Artist, NVIDIA. Aron Zoellner, Technical Artist, NVIDIA.
APEX Turbulence and Destruction allow the creation of a more immersive game environment than was possible in previous-generation games. In section 1, we'll illustrate the workflow and design considerations for the various APEX Turbulence examples in games such as Hawken and PlanetSide 2. APEX Turbulence simulates a massive number of particles combined with the fluid motion of velocity fields to create immersive, next-gen effects.While first presentation does not seem to contain any surprises (Borderlands 2 was not even using any of the APEX tech), second one leaves several interesting hints: as destructible environments do not fit in PlanetSide 2 by design, it certanly will be Hawken to feature APEX Destruction. Would be interesting to see.
Secondly, one might expect that full-scale GPU PhysX support in both Hawken and PlanetSide 2 will be enabled before the GDC, otherwise, it makes less sence.
Finally, we hope that NVIDIA will have some new state-of-the-art PhysX demos to impress us with, just like at previous GDC.
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