CDP On Role Of Combat, Sex, And Choice In Witcher 3
Geralt has a beard now. We know this much for certain. Oh, and I suppose he's also got that whole open-world thing going on. But adding a new number to your title's a big responsibility, and a simple promise that you'll feed it, water it, and add boats for some reason (because year of the bow is over; hopefully year of the boat will be a worthy successor) doesn't always cut it. So what else is going into The Witcher trilogy's 50-100-hour swan song? To hear CD Projekt tell it, pretty much everything they could think of. The Witcher 3‚?≤s scope is beyond ambitious, but that doesn't mean the Polish powerhouse is skimping on details. Read on to see senior quest designer Jakub Rokosz and marketing mastermind MichaŇ? Platkow-Gilewski discuss revamped combat, managing difficulty/learning curve, how big of an impact choices can have, using sex for the benefit ' not detriment ' of story, and what multiplatform development from the get-go means for the PC version. It's all after the break.
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