Learn by doing OpenGL Space Combat and Strategy Game programming
A series of game prototypes to demonstrate the fundamentals of OpenGL-based space combat and realtime strategy game programming. Just released, prototype 3 is focusing on basic mission design and celestial body movement: Fully playable simple realtime strategy space game based on prototype 2; Thread-based physics simulation of celestial bodies (planets and moons); Schematic representation of planets, moons and orbital curves; Improved rendering of 3D-nebula-clouds and Text-based game intro (text rendering with color fading).
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