GDC 2013 Demo: Real Time Dynamic Fracture with Volumetric Approximate Convex Decompos
Quite interesting technical demo video was revealed today by Matthias MÃ¼ller-Fischer, PhysX SDK Research Lead in NVIDIA.
It is showcasing a further evolution of a dynamic real-time fracturing and GPU accelerated rigid body simulation algorithm, firstly presented at GDC 2012. As you may see, improved method works perfectly with complex arbitrary meshes, not just basic shapes.
A paper describing this technology, called 'Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions', will be available for public download later on, once it will be approved for SIGGRAPH.
|All times are GMT -5. The time now is 12:24 PM.|
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2015, Jelsoft Enterprises Ltd.
Copyright ©1998 - 2014, nV News.