Spec Ops, FC3 Writers On Art, Treating Players Intelligently
When last we joined Spec Ops: The Line writer Walt Williams and Far Cry 3 writer Jeffrey Yohalem, they discussed everything from the problematic nature of modern escapism to Western culture's disturbing disconnection from real violence. Today: art! Or rather, the process of creating it using someone else's money when that's not really what they wanted in the first place. Also, we delve into the notion that gamers (often rightly) assume games think they're dumb, and how that factored into the receptions of both games' messages. In the process, the likes of Mass Effect, Shadow of the Colossus, the Sistine Chapel, and Dante's Inferno (the literary work; not the bizarre EA game) get ruthlessly dissected. NO ONE IS SAFE. Flee beyond the break while you still can.
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