PhysX Research: Real Time Dynamic Fracture explained
Latest iteration of real-time fracturing and destruction technology, showcased at GDC 2013, is now explained in a new 'Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions' paper by Matthias MÃ¼ller-Fischer (NVIDIA), Nuttapong Chentanez (NVIDIA) and Tae-Yong Kim (NVIDIA).
We propose a new fast, robust and controllable method to simulate the dynamic destruction of large and complex objects in real time. The common method for fracture simulation in computer games is to pre-fracture models and replace objects by their pre-computed parts at run-time. This popular method is computationally cheap but has the disadvantages that the fracture pattern does not align with the impact location and that the number of hierarchical fracture levels is fixed.We must note that this research is specifically targeted to be implemented in upcoming versions of APEX Destruction module.
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