Half Life 2 Magnifici-Mod MINERVA, The Director's Cut
I hate Adam Foster, creator of last decade's rapturously-received Half-Life 2 mod series MINERVA (not to be confused with BioShock 2: Minerva's Den) and more recently a Valve employee. I hate him not because he is talented, not because he works at a cool place and not because I have a pathological distaste for people called 'Adam.' (Smith, you're fired). I hate him because today he has made me feel SO OLD.
One of the first long-form pieces I ever wrote for RPS was an interview with Mr Foster about his excellent, thoughtful mod, and its fine accomplishments in level design and mood. That was in 2007. Now it is 2013. Six years later. And I am posting about MINERVA again. He now works at Valve, and meanwhile I'm still typing words into the same CMS, but older, grimmer, fatter. At least I've changed my chair twice since then. Something Foster has also done is repackage and spit'n'polish his mod for a well-deserved re-release on Steam today.
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