I have Riva TNT M64 and recent kernel modules. When I try to play game SearchAndRescue, I just receive a message:
Unable to find useable X Visual.
Or with debug option set it writes:
GW Debug: glXChooseVisual(): RGBA double buffer X Visual not available.
GW Debug: glXChooseVisual(): RGBA single buffer X Visual not available.
GW Debug: glXChooseVisual(): RGB double buffer X Visual not available.
GW Debug: glXChooseVisual(): RGB single buffer X Visual not available.
The developer has written to me:
"As long as you have 16, 24, or 32 bits with a TrueColor
visual and a card that has an alpha channel, SAR should
find the appropriate X Visual."
I have a 16 bits color depth. Where is the problem?
Do you Have Load "dbe" and Load "glx" in Section "Module"??
Load "glx"# Add this line
# Remove or coment under lines
And, Do you have any MesaGL library in /usr/lib or /usr/X11R6/lib?
They can conflict with NV GL library
Yes, I have everything in XF86Config. I have xlibmesa3 instaled in both /usr/lib, /usr/X11R6/lib, but NV GLX has rewritten them when it was installing. Quake2 is working well.
But if there is any libGL.* (not libGLU*) in /usr/X11R6/lib, they can conflict.
If QuakeII,III works well.. I don't know...
Perhaps TNT(1) is limited.
My TNT2-M64 doen't have S3TC(texture compression in OpenGL)
Have you tried if game works with Xfree (nv) and MesaGL?
I have RIVA TNT2 Model 64 as well. No I have not tried it with nv driver.
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