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-   -   WineX CVS how to.. (http://www.nvnews.net/vbulletin/showthread.php?t=3028)

borgzilla 10-19-02 10:38 AM

WineX CVS how to..
 
What is WineX?
That's a stupid question.

How to get damn thing to work?
It's simple. Just download shell script which is attached to this thread then rename GetWineX.txt to GetWineX.
Execute it by typing ./GetWineX in the konsole.

Script will delete any previous version of wine or winex then install the latest CVS version.

The whole process will be done automatically so just sit back and relax :)

Once you get it installed WineX configurator will try to find your Fart32 paritions and windows directory then save information in /root/.winex/config file.
Note
.winex means hidden directory so you have enable hidden view from the konqueror file browser. View/Show Hidden Files.

If you don't know how to mount Fart32 paritions
http://www.experts-exchange.com/Oper...0033107.html#1

OK now try your new toy on some OpenGL game like SoF2 or ST: EliteForce cause they work 100% on every system.
D3D API sux so you're gonna have hard time b4 you play D3D games.

bye

borgzilla 10-19-02 10:43 AM

1 Attachment(s)
Oh Opera didn't upload my attachment for some unknown reason.

So here's it

volt 10-19-02 11:15 AM

Good tutorial, although I install the stuff without Windows partition :)

If you want to try some other WineX versions: try http://ting.homeunix.org/GetWineXscripts.html

Note that you won't be able to mount your NTFS partition by default. You will most likey need to recompile your kernel for that support, because it's still in experimental stage.

Crypt 10-29-02 09:23 AM

i did what was said and this is what i got for it:

Current state: 5
0 = Uninstall
1 = Cleanup
2 = CVS checkout
3 = Configure
4 = Make depend
5 = Make
6 = Make install
7 = Finish up
Wait..

Compiling ...



--------- Error log - file /root/temp/.ErrorLog : ---------
make[1]: Leaving directory `/root/temp/wine/tsx11'
make[1]: Entering directory `/root/temp/wine/dlls'
make[2]: Entering directory `/root/temp/wine/dlls/ntdll'
make[3]: Entering directory `/root/temp/wine/files'
make[3]: `files.o' is up to date.
make[3]: Leaving directory `/root/temp/wine/files'
make[3]: Entering directory `/root/temp/wine/if1632'
make[3]: `if1632.o' is up to date.
make[3]: Leaving directory `/root/temp/wine/if1632'
make[3]: Entering directory `/root/temp/wine/loader'
make[3]: `loader.o' is up to date.
make[3]: Leaving directory `/root/temp/wine/loader'
make[3]: Entering directory `/root/temp/wine/loader/ne'
make[3]: `ne.o' is up to date.
make[3]: Leaving directory `/root/temp/wine/loader/ne'
make[3]: Entering directory `/root/temp/wine/memory'
make[3]: `memory.o' is up to date.
make[3]: Leaving directory `/root/temp/wine/memory'
make[3]: Entering directory `/root/temp/wine/misc'
make[3]: `misc.o' is up to date.
make[3]: Leaving directory `/root/temp/wine/misc'
make[3]: Entering directory `/root/temp/wine/msdos'
make[3]: `msdos.o' is up to date.
make[3]: Leaving directory `/root/temp/wine/msdos'
make[3]: Entering directory `/root/temp/wine/ole'
make[3]: `ole.o' is up to date.
make[3]: Leaving directory `/root/temp/wine/ole'
make[3]: Entering directory `/root/temp/wine/relay32'
make[3]: `relay32.o' is up to date.
make[3]: Leaving directory `/root/temp/wine/relay32'
make[3]: Entering directory `/root/temp/wine/scheduler'
make[3]: `scheduler.o' is up to date.
make[3]: Leaving directory `/root/temp/wine/scheduler'
make[3]: Entering directory `/root/temp/wine/win32'
make[3]: `win32.o' is up to date.
make[3]: Leaving directory `/root/temp/wine/win32'
make[2]: Leaving directory `/root/temp/wine/dlls/ntdll'
make[2]: Entering directory `/root/temp/wine/dlls/kernel'
make[2]: `libkernel32.so' is up to date.
make[2]: Leaving directory `/root/temp/wine/dlls/kernel'
make[2]: Entering directory `/root/temp/wine/dlls/d3dgl'
gcc -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o caps.o caps.c
In file included from d3dgl_private.h:5,
from caps.c:18:
../../include/wine_gl.h:31:20: GL/glu.h: No such file or directory
make[2]: *** [caps.o] Error 1
make[2]: Leaving directory `/root/temp/wine/dlls/d3dgl'
make[1]: *** [d3dgl/libd3dgl.so] Error 2
make[1]: Leaving directory `/root/temp/wine/dlls'
make: *** [dlls] Error 2


Error in Make

borgzilla 10-29-02 04:18 PM

Right
tell us more about your OS

Crypt 10-29-02 07:35 PM

766 celeron
512 megs of ram
20 gig hard drive with Mandrake 9.0 loaded.
15 gig hard drive with windows XP loaded
20 gig fat32 partition
64 meg geforce 2 MX400
soundblaster 16 value

uhm anything else?

borgzilla 10-30-02 03:29 PM

OS - Operating System :) i.e. RH 8.0, Mandrake 8, Suse * etc...

:)

Crypt 10-30-02 03:33 PM

i posted that it was Mandrake 9.0 that i was using Borgzilla.

borgzilla 11-01-02 06:19 PM

Try to build it now. CVS version is changing every day so problem might be in the build that you've downloaded. I did it last night again and I didn't have any problems.

Also make sure that you have complete development tools installed from your mandrake CD and do live update as well.

ElmerFudd 11-22-02 04:00 AM

Crypt, you are missing a devel package.

glu.h is a header for the OpenGL user library. Most distros provide the mesa implementation of GLU, so you should look for a package named:

libMesaGLU1-devel
MesaGLU-devel

or similar. The first one is the exact name in mandrake.

Please join #WineX on irc.openprojects.net for more help.

HateEternal 12-04-02 01:43 PM

When I run the getwinex it goes to step 2 and then hangs.

I think the caption is "Checking CVS... may take a while" or something like that, im in a class right now so i cant really give you the exact

So i give it a while... Like a few hours and still the same thing.

Whats going on?

I plan on trying a some of those other get scripts later when i get a chance.

The Analog Kid 12-26-02 08:27 AM

Can you use WineX with NT/2000/XP, I heard you couldn't with Wine but what about WineX? BTW here is a site(cached) that has some ways to fix some of the errors you may get. http://216.239.37.100/search?q=cache...hl=en&ie=UTF-8. Also if you have nVidia drivers and you get the glu.h error read that info on the link YOU DON'T NEED MESA


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