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-   -   Why Doesn't Realistic Sniping Exist in Shooters? (http://www.nvnews.net/vbulletin/showthread.php?t=35337)

Cheimison 08-22-04 06:38 PM

Why Doesn't Realistic Sniping Exist in Shooters?
 
First off accuracy in FPS games is terrible. Any random moron could shoot a pistol better than these supposedly hardened space marines can with their super laserguns. But that aside, why is sniping range in FPS games like 200'? The Rainbow Six series had fairly realistic weapon accuracy and damage, but the sniping range was still pathetically short (which is too bad, considering the book had Homer and Dieter at realistic sniping ranges - 250+ meters from the target) - which made sniper rifles basically useless, as an assault rifle would work just as well, if not better. The Delta Force series had fairly realistic weapons and sniping ranges, thanks to that voxel engine or whatever it was called, but another game with giant levels, Starseige: Tribes, had a worthless sniper rifle - it did crap damage, the projectile was slow and visible (funny, considering a laser would move at lightspeed and be invisible, unless it hit you directly in the eye, at which point it would be irrelevant because you'd be dead).
Also, why are energy guns both slow moving and visible? A laser, even in a visible light band (unlikely) would still be invisible, because all the light is traveling in ONE direction, towards the TARGET, and there is nothing to 'glow' off to the side. Also it would move ******* lightspeed, and you couldn't see it anyways. You MIGHT be able to dodge a bullet, but it's basically physically impossible to dodge a laser.

And of course there's the spiel about 'but it's just a game'. Well some of these games try to be realistic, and even when they're not, why are they always unrealistic in the same retarded ways? Why not have slow moving bullets and instantaneous, invisible lasers?

-=DVS=- 08-22-04 07:15 PM

Re: Why Doesn't Realistic Sniping Exist in Shooters?
 
As you said its a game and games usually suppose to be fun not frustrating or boreing , slow visible lazer is SciFy fun :p , and youd need alot more powerfull PC to make giant landscapes detailed to fully use long range sniper rifles.... i do like realistic body damage and small arms but at the end its Kids playing game , and devs are forced to balance/gimp/ screw effects of real weapons. Becouse everyone whines... and or uses one and same gun :rolleyes:

What we do need is separate class for Mature rated games , with more realism/gore where its not suppose to be fun but rather , horrible and bloody real war like experiance :D

Oh yeah creating very high level physic engine is kinda hard , you need realy top PCs , developers greedy corporations always put Cash above anything else thats why we have crappy T rated games and PG13 movies, they target as mutch public as possible as many PC users... ect ect

Holy Smoke 08-22-04 07:38 PM

Re: Why Doesn't Realistic Sniping Exist in Shooters?
 
Aye, but now that Doom3 has brought per-poly hit detection maybe we'll start seeing more one-shot kills based on hit location in games.

BrownHornet 08-22-04 09:14 PM

Re: Why Doesn't Realistic Sniping Exist in Shooters?
 
AArmy has done a pretty decent job on sniping, where they added breathing in. just breating at the wrong time without a bipod can send your aim off considerbly.

LycosV 08-23-04 09:41 AM

Re: Why Doesn't Realistic Sniping Exist in Shooters?
 
Operation Flashpoint has some great realism for shooting. It has extremely long distances and bullet drop.

Ninjaman09 08-23-04 10:06 AM

Re: Why Doesn't Realistic Sniping Exist in Shooters?
 
Cheimison, there was an Unreal (1) mod out a long time ago called Serpentine. You'd have loved that, it had the most realistic bullet and gun physics I've ever seen in a game, including new ones. You actually had to lead a moving target to hit it, and it also allowed you to aim down the sight. It changed all the weapons to real guns and was a lot of fun, but unfortunately ended up being pretty obscure. If you still have Unreal lying around, you should check it out here. To put the time-frame in perspective, this mod pre-dates Counter-Strike.

Fatman 08-23-04 10:22 AM

Re: Why Doesn't Realistic Sniping Exist in Shooters?
 
Tribes sniper rifle was instant hit weapon, you didn't have to lead the target. Plus it's very possible to see a laser. Grab a laser pointer. Granted its not a very powerful laser, but you can see the beam. Also, many sci fi settings don't use lasers. There are tons of various sci-fi "energy" weapons, phasers, plasma based, EM, etc. As LycosV already pointed out, Flashpoint games are awesome for sniping.

Ninjaman09 08-23-04 10:26 AM

Re: Why Doesn't Realistic Sniping Exist in Shooters?
 
It should be pointed out that the world "laser gun" is used to describe any sci-fi gun that shoots energy-based projectiles, not actual lasers. There's a threshold for reasonable complaints about realism in games, and we've just flown past it faster than a bullet in Call of Duty.

majortom 08-23-04 11:24 AM

Re: Why Doesn't Realistic Sniping Exist in Shooters?
 
and while we're on this, whats the deal with the inaccurate portrayals of demons? why are they so weak? i know that in real life, an imp (d3) would kill you in a second. how can hell expect to win if their minions are so weak that they get their asses kicked by one marine. also, why do hell knights only walk? cant they run, or even jog? with all that muscle, you'd think they could move a little faster.

Mr. Hunt 08-23-04 01:00 PM

Re: Why Doesn't Realistic Sniping Exist in Shooters?
 
Because everybody knows hell knights are lazy bastards.

vampireuk 08-23-04 01:09 PM

Re: Why Doesn't Realistic Sniping Exist in Shooters?
 
Now I object to you saying the demons would kill us instantly, get me angry enough and ill chew a path through those buggers :p

Ninjaman09 08-23-04 02:33 PM

Re: Why Doesn't Realistic Sniping Exist in Shooters?
 
And I'll kick them all in the testes and run away screaming.


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