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-   -   Is Rome Total War openGL? (http://www.nvnews.net/vbulletin/showthread.php?t=37350)

avesta 09-23-04 06:05 PM

Is Rome Total War openGL?
 
Is R:TW openGL or Direct3D?

anyone know?

Gaco 09-23-04 06:49 PM

Re: Is Rome Total War openGL?
 
I don't know, but I would 95% think its D3D..

zoomy942 09-23-04 09:52 PM

Re: Is Rome Total War openGL?
 
i thinks its D3D cause it can be SM3.0 enabled.

Subtestube 09-24-04 01:43 AM

Re: Is Rome Total War openGL?
 
You can use SM3.0 stuff in OpenGL... just by enabling the FP40 & VP40 Profiles (surely)... at least that would be my understanding of it. I can't think why SM 3.0 WOULDN'T work with OpenGL... after all, it's just a feature set expansion.

To be fair, I've not actually tried that yet - all the shader stuff I'm doing at the moment only needs the FP & VP30 profiles, but I can't see why the new profiles *wouldn't* work.

EDIT: This is no longer just a suspicion. I just loaded up the NVSDK, and a good proportion of the "GeForce 6 only" demos (i.e., SM 3.0 required) are OpenGL based.

As to the original question, couldn't say whether R:TW will be DX or OpenGL, but I'd guess strongly at DX.

zoomy942 09-24-04 06:16 AM

Re: Is Rome Total War openGL?
 
Quote:

Originally Posted by Subtestube
You can use SM3.0 stuff in OpenGL... just by enabling the FP40 & VP40 Profiles (surely)... at least that would be my understanding of it. I can't think why SM 3.0 WOULDN'T work with OpenGL... after all, it's just a feature set expansion.

To be fair, I've not actually tried that yet - all the shader stuff I'm doing at the moment only needs the FP & VP30 profiles, but I can't see why the new profiles *wouldn't* work.

EDIT: This is no longer just a suspicion. I just loaded up the NVSDK, and a good proportion of the "GeForce 6 only" demos (i.e., SM 3.0 required) are OpenGL based.

As to the original question, couldn't say whether R:TW will be DX or OpenGL, but I'd guess strongly at DX.


sm3.0 in opengl? i didnt know that! thanks... i learn something new everyday. :)

Buck Armstrong 09-24-04 10:20 AM

Re: Is Rome Total War openGL?
 
Since the 2 previous titles (Shogun, Medieval) have been D3D, I'd guess Rome will be too.

avesta 09-24-04 02:30 PM

Re: Is Rome Total War openGL?
 
I dont know. I haven't gotten a concrete answer from anyone yet.

nVidi0t 09-24-04 02:32 PM

Re: Is Rome Total War openGL?
 
It uses Direct X.

nVestor 09-24-04 03:00 PM

Re: Is Rome Total War openGL?
 
Quote:

System Requirements:

English version of Microsoft Windows 98SE/ME/2000/XP; Pentium III 1.0 GHz or Athlon 1.0 GHz processor or higher; 256MB RAM; 8x Speed CD-ROM drive; 2.9 GB of uncompressed free hard disk space (plus 500MB for Windows swap file); 100% DirectX 9.0b-compatible 16-bit sound card and latest drivers; 100% Windows 98SE/ME/2000/XP-compatible mouse, keyboard and latest drivers; 1024x768 monitor resolution; 3D hardware accelerator card required -- 100% DirectX 9.0b compatible 64MB hardware accelerated video card and the latest drivers.

Multiplayer Requirements: Internet connection (TCP/IP) and LAN (TCP/IP) play supported; Internet play requires broadband connection and latest drivers; LAN play requires network interface card and latest drivers
http://www.ebgames.com/ebx/product/235704.asp

Mesce 09-25-04 05:52 AM

Re: Is Rome Total War openGL?
 
That doesn't mean anything. Doom3 is 100% direct x 9.0c compatible, even opengl games use directX

Skrot 09-25-04 06:49 AM

Re: Is Rome Total War openGL?
 
Quote:

Originally Posted by Mesce
Doom3 is 100% direct x 9.0c compatible

What does that actually mean?

MUYA 09-25-04 07:35 AM

Re: Is Rome Total War openGL?
 
not much. I think what Mesce means is that the driver intermediates the OpenGL API calls which hooks into DX API for some calls/ routines etc? not sure....but OpenGL itself is different to the way it written for..in C++ or whatever. ...maybe i am wrong?


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