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-   -   Tropical Sea... DirectX7 style (http://www.nvnews.net/vbulletin/showthread.php?t=37993)

msxyz 10-03-04 09:55 AM

Tropical Sea... DirectX7 style
 
I'm sure a few of you guys have tried the UT2004 bonus pack. Among the maps there's ONS-IslandHop which sports one of the best water ever seen in a game... considering that it is entirely done only with a few blended textures.

No real time reflections or exotic pixel shaders effects (the Unreal Engine 2 uses shaders only to reduce the number of passes in heavily multitextured areas) but even on a NV10 class of GPU the water looks really fantastic.

As long as mappers and programmers can pull this stuff out of a 3 years old engine, I can live without the latest pice of hardware (which is already old the day I purchase it). Now, I'm really looking forward to play Pariah which will probably push the Unreal Engine 2 to its limit.

Omega53 10-03-04 10:40 AM

Re: Tropical Sea... DirectX7 style
 
(w/opics)

msxyz 10-03-04 11:46 AM

Re: Tropical Sea... DirectX7 style
 
http://www.beyondunreal.com/daedalus...107&f=ece7.jpg
Here's a pic for you :) :p

overheat 10-03-04 12:06 PM

Re: Tropical Sea... DirectX7 style
 
well Far Cry and half life 2 got better water.......
and when I think of it halo too !

overheat 10-03-04 12:08 PM

Re: Tropical Sea... DirectX7 style
 
sorry didnt see the part with no shader.... my bad


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