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-   -   Half-Life 2 - timedemos & results (http://www.nvnews.net/vbulletin/showthread.php?t=40825)

tb77 11-16-04 04:02 PM

Half-Life 2 - timedemos & results
 
We ( http://www.tommti-systems.de ) have timedemos and results for the X800 Pro and the 6800 GT.

System: Athlon XP 2200+, 1024 MB, SiS735, AGP 4x

1. d1_canals_09
2. d1_town_01
3. d1_trainstation_02
4. d3_c17_12


NVIDIA GeForce 6800 GT - 67.02 - max. Detail, 1600x1200, trilinear, no FSAA

1. 32 fps
2. 53 fps
3. 30 fps
4. 24 fps

NVIDIA GeForce 6800 GT - 67.02 - max. Detail, 1600x1200, 16xAF, 4x FSAA

1. 20 fps
2. 41 fps
3. 29 fps
4. 24 fps



ATi Radeon X800 Pro - Cat. 4.12 - max. Detail, 1600x1200, trilinear, no FSAA

1. 41 fps
2. 50 fps
3. 29 fps
4. 24 fps

ATi Radeon X800 Pro - Cat. 4.12 - max. Detail, 1600x1200, 16xAF, 4x FSAA

1. 29 fps
2. 45 fps
3. 27 fps
4. 24 fps

Thomas

Graphicmaniac 11-16-04 04:28 PM

Re: Half-Life 2 - timedemos & results
 
wow 4.12 seems to be great!

anyway, i'm just back from an half-life 2 trip at home of my uncle :P

he has an xp 2800+ 1GB ram and a 9800pro(128MB)

i don't know how many fps he get but beliee it or not (we have played fro the start until the point where a guard hit me till lose senses and i find a girl waiting for mei) we played all the time with 1280*1024 AA6x and AF16x
it has been fluid always

i don't know if later there will be points where it wil be much lower, anyway till that point 9800pro was really working great!

he uses the 4.11 and anwyay we have got a problem with audio, seems the 5.1 do not want to work on his audigy1 ...

GREAT GAME!

K007 11-16-04 05:51 PM

Re: Half-Life 2 - timedemos & results
 
considering that x800pro actually has 4 pipes less, the gt is being hindered here since it actually has more juice but is being held back by the cpu.

bkswaney 11-16-04 08:58 PM

Re: Half-Life 2 - timedemos & results
 
Does anyone else notice that these cards are closer in performance
than what ati is saying?
Also it seems driver heaven's benches have ati leading way more
than tommti does.
I wonder if it's because tommti used the newest beta's?

Graphicmaniac 11-17-04 06:45 AM

Re: Half-Life 2 - timedemos & results
 
why driver heaven is always the first to show ting when they turn be good for ATI cards? eheh

rewt 11-17-04 06:48 AM

Re: Half-Life 2 - timedemos & results
 
How can the 6800 score exactly same on #4

No AA/AF - 24 FPS

4xAA/16xAF - 24 FPS

???

MUYA 11-17-04 06:49 AM

Re: Half-Life 2 - timedemos & results
 
CPU limitation? XP2200+?

Graphicmaniac 11-17-04 06:53 AM

Re: Half-Life 2 - timedemos & results
 
its cos is probably cpu limited

dpagan 11-17-04 08:40 AM

Re: Half-Life 2 - timedemos & results
 
you want to see more result without the bottleneck go here http://www.hardocp.com/article.html?art=Njky besides it a realiable site not like driverheaven

Graphicmaniac 11-17-04 09:30 AM

Re: Half-Life 2 - timedemos & results
 
but drivenheaven is payed by ati or have they used r500 for do their tests? lol

aapo 11-17-04 02:16 PM

Re: Half-Life 2 - timedemos & results
 
Quote:

Originally Posted by dpagan
you want to see more result without the bottleneck go here http://www.hardocp.com/article.html?art=Njky besides it a realiable site not like driverheaven

Actually the HardOCP demos are very badly CPU limited, at least for the X800 XTPE. You can see it from the graphs; XTPE scores basically the same scores for all AA/AF settings. The 6800U and 6800GT drop with increasing AA, and X800 Pro drops also, but interestingly not as much.

Anyway, the HardOCP bench doesn't tell anything useful, except that all the top notch cards can play the game easily at 1600x1200 4xAA 4xAF. We would need something like 2048x1536 4xAA 4xAF to hurt these cards in these timedemos, lol. :)

dpagan 11-17-04 03:03 PM

Re: Half-Life 2 - timedemos & results
 
Quote:

Originally Posted by aapo
We would need something like 2048x1536 4xAA 4xAF to hurt these cards in these timedemos, lol. :)

and that is without a doubt a good thing


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