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-   -   Does the FX5200 has hardware fragment-shader support? (http://www.nvnews.net/vbulletin/showthread.php?t=41325)

Linuxhippy 11-24-04 02:27 AM

Does the FX5200 has hardware fragment-shader support?
 
Hi there!

Since 6200 is only available for PCIX and my old board only has AGP I thought a FX5200 would do the job.

However I plan to create opengls-programs that make heavy use of fragment shaders and someone told me that there is now hw-support for fragment shaders in this card - its all done by the driver in software.

Is thata right?

theultimo 11-24-04 09:04 AM

Re: Does the FX5200 has hardware fragment-shader support?
 
Its DX9.0 ps2.0 vs 2.0 supported, but a little slower then most cards.

Linuxhippy 11-24-04 09:19 AM

Re: Does the FX5200 has hardware fragment-shader support?
 
Well, I prefer APIs that werent designed to bind users to a specific OS amd take all their money away, so I use OpenGL in conjunction with GLSL.

Do you know wether FX5200 supports loops and conditional breaks?

Thanks in advance, lg Clemens

msxyz 11-24-04 09:20 AM

Re: Does the FX5200 has hardware fragment-shader support?
 
Doom 3 on a fx5200 can use the ARB2 path but it's 20-30% slower than using legacy NV20 path (which uses NVidia own fragment extensions for PS1.1)

Edit: I checked with a friend... the driver says that it supports GL_ARB_fragment_program/shader and GL_ARB_Shading_Language_100.

This should answer your questions


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