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Geforce 4 Ti 4600 and 3Dmarks 2003
Uh, well this is odd for me,
i run the test 4 times( only the graphic card tests) here are my results(screen size is fixed to "1024x768" and no Anti-An...): Test1 Post-Processing Yes Texture Filtering Anisotropic Max Anisotropy 8 Vertex Shaders Optimal 3DMark Score 907 3DMarks Test2 Post-Processing No Texture Filtering Anisotropic Max Anisotropy 8 Vertex Shaders Optimal 3DMark Score 925 3DMarks Test3 Post-Processing Yes Texture Filtering Trilinear Max Anisotropy 8 Vertex Shaders Optimal 3DMark Score 1671 3DMarks Test4 Post-Processing No Texture Filtering Trilinear Max Anisotropy 8 Vertex Shaders Optimal 3DMark Score 1711 3DMarks OKY, is this normal... isn't trilinear a high quality "way" for texture Filtering and what does "Post-Processing" do? ** this tests were runed on my Geforce 4 Ti 4600 edited: Added test, Benchmark Width 1600 Height 1024 Anti-Aliasing None Post-Processing No Texture Filtering Trilinear Max Anisotropy 8 Vertex Shaders Optimal Force PS 1.1 in GT2 & GT3 No Repeat Tests Off Fixed Framerate Off 3DMark Score 1080 3DMarks If you like to see couple of pictures which i took, after benchmarking go here http://gameoffuture.com/Morteza/pic00507.bmp http://gameoffuture.com/Morteza/pic00962.bmp http://gameoffuture.com/Morteza/pic01038.bmp (snowlol) (snowcool) (snowlol) (mikec) thank you, (xmassign2 |
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