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-   -   3Dmarks 2003 (http://www.nvnews.net/vbulletin/showthread.php?t=41735)

Dr_s99 12-01-04 08:18 PM

Geforce 4 Ti 4600 and 3Dmarks 2003
 
Uh, well this is odd for me,
i run the test 4 times( only the graphic card tests)
here are my results(screen size is fixed to "1024x768" and no Anti-An...):
Test1
Post-Processing Yes
Texture Filtering Anisotropic
Max Anisotropy 8
Vertex Shaders Optimal
3DMark Score 907 3DMarks

Test2
Post-Processing No
Texture Filtering Anisotropic
Max Anisotropy 8
Vertex Shaders Optimal
3DMark Score 925 3DMarks

Test3
Post-Processing Yes
Texture Filtering Trilinear
Max Anisotropy 8
Vertex Shaders Optimal
3DMark Score 1671 3DMarks

Test4
Post-Processing No
Texture Filtering Trilinear
Max Anisotropy 8
Vertex Shaders Optimal
3DMark Score 1711 3DMarks

OKY, is this normal...
isn't trilinear a high quality "way" for texture Filtering and what does "Post-Processing" do?

** this tests were runed on my Geforce 4 Ti 4600
edited:

Added test,

Benchmark
Width 1600
Height 1024
Anti-Aliasing None
Post-Processing No
Texture Filtering Trilinear
Max Anisotropy 8
Vertex Shaders Optimal
Force PS 1.1 in GT2 & GT3 No
Repeat Tests Off
Fixed Framerate Off
3DMark Score 1080 3DMarks

If you like to see couple of pictures which i took, after benchmarking
go here
http://gameoffuture.com/Morteza/pic00507.bmp
http://gameoffuture.com/Morteza/pic00962.bmp
http://gameoffuture.com/Morteza/pic01038.bmp
(snowlol) (snowcool) (snowlol) (mikec)
thank you,
(xmassign2


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