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-   -   Metroid for Gamecube... H.Q. Game? (http://www.nvnews.net/vbulletin/showthread.php?t=4471)

ragejg 11-25-02 12:28 PM

Metroid for Gamecube... H.Q. Game?
 
I played the Gamecube Metroid theis weekend, and found it to be thoroughly enjoying... There seems to be some really slick gfx tricks employed in this... Decent controls, and very "nintendo-Y" music... I think it's one of the better fps' released this year.

For those that have played it, whaddyou think?

thcdru2k 11-25-02 12:55 PM

i've been playing it at my friends house, he has a dolby pro logic ii receiver with klipsch speakers, and the sound out of that game is the best i've ever heard. the graphics are pretty good. it is easily a hq game. nintendo sure knows how to make their flagship games. mario/metroid/star fox/zelda. they have that special touch that other game developers just don't have.

ragejg 11-25-02 01:04 PM

disp. goodies...
 
Lemme guess... nintendo never descibed the fx in the game in tech terms... and won't even allow the "flipper chip" specs out...

<i'm checking on the web to see if I can contradict myself>...
<let me know if I'm wasting my time;) )

ragejg 11-25-02 01:07 PM

hmph!!
 
ATI Flipper
162 MHz
4 pixel pipelines
1 texel per pixel pipeline
4 texels per clock cycle (4 pixels with 1 texel per pixel)
Maximum of 8 texture layers per rendering pass (done in 8 clock cycles)
650 megapixels per second
650 megatexels per second
Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering
Perspective-Correct Texture Mapping
Bump Mapping
Environment Mapping
24-bit Z Buffer
S3TC Texture Compression
Subpixel Anti-Aliasing
Geometry and Lighting Engine
33 million polygons per second (peak)
6 million to 12 million polygons per second (with effects)
Hidden Surface Removal (HSR) based on early Z-test
Virtual Texture Design
2MB Embedded Frame Buffer
1MB Embedded Texture Cache
10.4 gigabytes per second texture cache read bandwidth
scene texture data stored in 24MB 1T-SRAM main memory
8.6 GFLOPS

ragejg 11-25-02 01:24 PM

hmm... missing something...
 
No pixel/vs shaders?
Dang! Maybe there's other unpublished trick that work around this fact...

nin_fragile14 11-25-02 01:29 PM

I haven't played it myself, but it's getting the best reviews I've ever seen.

ragejg 11-25-02 01:39 PM

...
 
You'd think controlling movement and direction would be hard with one analog (unlike xbox games' config), but it's not, and once you get used to it, it seems very fluid and intuitive.

Nephilim 11-25-02 01:57 PM

I freakin love Metroid Prime.

Best FPS game on any console right now. Period.

stncttr908 11-25-02 07:50 PM

Quote:

Originally posted by Nephilim
I freakin love Metroid Prime.

Best FPS game on any console right now. Period.

Maybe since Halo is a year old...but Metroid is the best GC game that I've played.

St Lobus 11-25-02 08:08 PM

Metroid Prime has taken up about every spare minute I've had for the last few days. This game is easily one of the best games I've played. The atmosphere, controls, sound...everything is top notch. The graphics are great, hardly any slow down at all, though I did notice a bit when I was fighting quite a few things and trying to morph all at once. I had always been skeptic about a first person metroid, but they pulled it off very well. Ranks up there with the two system shock games in my book, but not nearly as frightening. I don't need new shorts every half hour with Metroid. :)

Matthyahuw 11-25-02 10:29 PM

Haven't tried MP yet...still diggin into Mario Sunshine, and I never did finish Luigi's Mansion, but I didn't enjoy it like I'm enjoying Mario...maybe I'll pick it up when I'm done with the little Italian guy...

StealthHawk 11-26-02 01:06 AM

Quote:

Originally posted by Matthyahuw
Haven't tried MP yet...still diggin into Mario Sunshine, and I never did finish Luigi's Mansion, but I didn't enjoy it like I'm enjoying Mario...maybe I'll pick it up when I'm done with the little Italian guy...
try to get as many shines as you can before you beat Bowser, otherwise you'll never take the effort to go back and get them, at least that's what happened to me :(

ah well.


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