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-   -   New Demo: Stained Shadow Maps (http://www.nvnews.net/vbulletin/showthread.php?t=49390)

Abba Zabba 04-18-05 09:25 PM

New Demo: Stained Shadow Maps
 
Uses a FrameBufferObject as default Shadow Render Target, if it fails to detect appropriate hardware support for it, it will fall back to using float PBuffers.
My best demo so far :D

http://www.realityflux.com/abba/C++/...ShadowMaps.jpg
Binaries
Source
Engine source

OWA 04-18-05 09:32 PM

Re: New Demo: Stained Shadow Maps
 
Wow, that looks great! :) Source link doesn't work for me though. Other two work fine.

Abba Zabba 04-18-05 09:36 PM

Re: New Demo: Stained Shadow Maps
 
Fixed... had to set "Src" to all capital letters...
Now what does it say in the bottom left of your screen?

Mr. Hunt 04-18-05 09:47 PM

Re: New Demo: Stained Shadow Maps
 
That is like... awesome man. Great work... looks great... at the default window size (whatever it was) was getting about 150 fps too... but when I went to stretch it to fit my screen (1600x1200) went down to around 60 and looks great.

Abba Zabba 04-18-05 09:51 PM

Re: New Demo: Stained Shadow Maps
 
Quote:

Originally Posted by Mr. Hunt
That is like... awesome man. Great work... looks great... at the default window size (whatever it was) was getting about 150 fps too... but when I went to stretch it to fit my screen (1600x1200) went down to around 60 and looks great.

Open Data/XML/WInfo.xml with notepad or any other text editor, now spot the following lines:
<Dimension width ="800" height ="600" fullscreen = "false"/>

Change width from 800 to 1600 and height to 1200, set fullscreen to true just like this:
<Dimension width ="1600" height ="1200" fullscreen = "true"/>

:)

OWA 04-18-05 09:52 PM

Re: New Demo: Stained Shadow Maps
 
Hmm, it didn't run for me. It said, loading demo, please wait and it sat there for a long while. It finally quit with a runtime error. The log said this:

<+>Registering data path -> Data/XML/
<+>Registering data path -> Data/Textures/
<+>Creating GL Window
<+>->width: 800, height: 600
<+>->XLocation: 240, YLocation: 212
<+>->Depth bits: 24, Alpha bits: 0
<+>->Color bits: 32, Stencil bits: 0
<+>Loaded Texture2D file at -> GUIElements.png
<!>Shader Program Info Log:
Fragment info
-------------
(78) : fatal error C9999: *** exception during compilation ***

<!>Error while linking shaders <Data/XML/Phong.xml VERTEX SHADER>and <Data/XML/Phong.xml FRAGMENT SHADER>
<+>Successfully linked the shaders -> Data/XML/Distance.xml
<+>Loaded TextureCubeMap at ->Data/Textures/Stained/stainedNX.png

Abba Zabba 04-18-05 09:54 PM

Re: New Demo: Stained Shadow Maps
 
Did that happen on the Radeon or the GeForce?

OWA 04-18-05 10:11 PM

Re: New Demo: Stained Shadow Maps
 
On the 6800U. Your other demo works fine though.

Abba Zabba 04-18-05 10:17 PM

Re: New Demo: Stained Shadow Maps
 
Well this demo is a bit beefier than the other one (Check out the size of Phong.xml, sweeeeeeeet Jesus :P), but it shouldn't cause a crash...
What drivers are you using?

OWA 04-18-05 10:30 PM

Re: New Demo: Stained Shadow Maps
 
I'm using the 71.89s.

Abba Zabba 04-18-05 10:31 PM

Re: New Demo: Stained Shadow Maps
 
Could explain a few things, I'm using the 76.44 btw and they obsolutely rock :)

AthlonXP1800 04-18-05 10:35 PM

Re: New Demo: Stained Shadow Maps
 
Same here not working, the demo took too long to loading and shutdown the program then I get the message said that Windows XP has increased the virtual memory as it was too low. Look like this demo require 1GB memory to run. :(


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