1.0-8178, GLSL and ARB_texture_non_power_of_two
I use ARB_texture_non_power_of_two extension, and it works without shaders. When I use shader, I get a black screen. I read some tips about sampler2DRect type and texture2DRect in GLSL, but I can't compile mys shaders with these one.
|All times are GMT -5. The time now is 07:03 AM.|
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright ©1998 - 2014, nV News.