Too few texture units reported?
My OpenGL driver is reporting 4 texture units via glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB...
Surely the 6800GT has at least 8 texture units? If it does under Direct 3D, why not OpenGL?
Is this a driver issue? I'm using 1.0-8762 on 32 bit Linux.
Re: Too few texture units reported?
This makes UT2004 look limited in terms of graphical features, but this is normal as NVIDIA's "specs" say only 4 TMU's should be available in the fixed GL pipeline.... Yeah. I don't agree with it either but I am over and done complaining about it.
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