I don't entirely understand the problem associated with remote rendering when using the accerelated nvidia driver. I was wondering if anyone know a way around it or if anyone is working on a way to do this? I would like to use remote rendering for some things in our simulator. Thanks for any info!!
Well you can use chromium ...
but it really sits ontop of glx(or wgl) and uses its own protocol...
If i get a chance, i may write a quick remote accelerated glx module for dri, which won't really help nvidia users :)
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