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-   -   Demo with dual render: OpenGL/Direct3D9 (benchmark inside) (http://www.nvnews.net/vbulletin/showthread.php?t=91925)

DenDiesel 05-22-07 07:13 AM

Demo with dual render: OpenGL/Direct3D9 (benchmark inside)
 
A new demo, which is based on forthcoming Unigine v0.4 engine, is available. It works either on Windows and Linux. There is a benchmark in the demo, which can be used to compare performance in Direct3D9 and OpenGL.

Features:
* Up to 500k polygones per frame
* 5 dynamic lights
* HDR rendering
* Parallax occlusion mapping
* Ambient occlusion mapping
* Translucence
* Volumetric light and fog
* Glow
* Particle systems
* Postprocessing: motion blur, radial blur, depth of field, color correction, Sobel filter, refraction, stereo mode (stereo glasses required)

SlieTheSecond 05-22-07 11:24 AM

Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)
 
1 Attachment(s)
http://www.nvnews.net/vbulletin/atta...1&d=1179847416

Doesn't work properly for me.

I set 8xAA but it only benched in 4xAA.

And I can't set 1280x1024 in direct3d, it freezes my computer.

I can set it in open gl though.

DenDiesel 05-22-07 11:58 AM

Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)
 
Hmm, strange. However we haven't tested it with G80 properly since we haven't one :(

DenDiesel 05-23-07 07:08 AM

Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)
 
Some guys made massive benchmarking by this demo, including G80 and R600 (German forum):
http://www.forum-3dcenter.org/vbulle...d.php?t=363634

DenDiesel 05-23-07 11:14 AM

Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)
 
We are happy that SLI mode on 8800GTX provides 2x boost, it's a great hardware: http://pictransfer.de/uploads/jo13be6ddf1JPG.jpg

einstein_314 05-23-07 06:41 PM

Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)
 
Wow, that's very impressive. I get a average FPS of 42 running at 1920x1080 4xAA All settings enabled. Is there a way to get 1920x1200? It's not in the list of resolutions...And I'm also having the issue where it runs the benchmark at a lower AA than I set in the settings (i have 8x set)

DenDiesel 05-24-07 01:50 AM

Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)
 
Quote:

Originally Posted by einstein_314
Wow, that's very impressive. I get a average FPS of 42 running at 1920x1080 4xAA All settings enabled. Is there a way to get 1920x1200? It's not in the list of resolutions...And I'm also having the issue where it runs the benchmark at a lower AA than I set in the settings (i have 8x set)

Modify sanctuary_direct3d9_fullscreen_1024x768.bat:
instead of
-video_mode 2
use
-video_mode -1 -video_width 1920 -video_height 1200

Regarding AA settings it looks like a bug on G80, we'll try to figure out why is it so.

einstein_314 05-24-07 02:22 AM

Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)
 
Quote:

Originally Posted by DenDiesel
Modify sanctuary_direct3d9_fullscreen_1024x768.bat:
instead of
-video_mode 2
use
-video_mode -1 -video_width 1920 -video_height 1200

Regarding AA settings it looks like a bug on G80, we'll try to figure out why is it so.

Sweet. Thanks!

MaXThReAT 05-26-07 11:46 PM

Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)
 
That's strange, I wonder why my score is so much higher, I think it uses both cores.
http://img518.imageshack.us/img518/2778/benchxt0.jpg

sammy sung 05-27-07 06:31 AM

Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)
 
Here's mine,160.02:

http://img80.imageshack.us/img80/8896/untitledhz7.jpg

160.03:

http://img91.imageshack.us/img91/38/untitled2qn3.jpg

DenDiesel 05-27-07 08:16 AM

Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)
 
We've made minor update of the demo: fixed AA mode displaying and Vista detection. Benchmarking results will stay the same anyway.

MaXThReAT 05-27-07 02:06 PM

Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)
 
Quote:

Originally Posted by DenDiesel
We've made minor update of the demo: fixed AA mode displaying and Vista detection. Benchmarking results will stay the same anyway.

Sounds like you work there Den. First I think the demo is awesome. How did you guys do the Stereo mode and can it be made to work with shutter glasses?


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