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-   -   CoH DX10 Patch Feedback Thread (http://www.nvnews.net/vbulletin/showthread.php?t=92464)

undercover 05-31-07 02:49 PM

CoH DX10 Patch Feedback Thread
 
From nvidia developer blog :)

http://blogs.nvidia.com/developers/


COH DX10 Patch Available Today!
Great news! The long awaited and much anticipated DX10 patch comes out this afternoon 1PM Californian time for Company of Heroes. Developed by Relic and published by THQ this award winning game was extremely popular both with gamers and industry pundits alike. It stole a lot of work time here and was the 'most-borrowed-from-the-sample-cupboard' game of the last year. :-)

PLEASE NOTE: The DX10 patch will be available via the in-game download/update feature.

Our dev tech team led by Peter Young and Ignaciao Llamas worked hard with Shane Neville and the team at Relic to add the following DX10 effects to the game.
  • Per-pixel lighting for all objects
  • Percentage Closer Filtering (PCF) shadows: Multi-tap PCF shadows utilize Shader Model 4.0 sample comparison functions for softer, more realistic shadows
  • Shadows for omnidirectional point lights: supports up to 4 simultaneous point lights with shadows using DX10's render-to-cubemap and Geometry Shader functionality.
  • Soft particles. Particle effects smoothly blend on contact with terrain and other objects improving visual quality.
  • CSAA support (Coverage Sampling Antialiasing): CSAA produces antialiased images that rival the quality of 8x or 16x MSAA, while introducing only a minimal performance hit over standard (typically 4x) MSAA.
  • Short volumetric grass using DX10-instanced terrain shells
  • DX10-instanced foliage and ambient objects
  • DX10 alpha to coverage (transparency antialiasing)
Added by MikeC

Download a new beta driver for Windows Vista and the patch:
http://www.nzone.com/object/nzone_coh_downloads.html

View a DirectX 9 vs. DirectX 10 video comparison:
http://www.nzone.com/object/nzone_coh_videos.html

DirectX 10 screenshots:
http://www.nzone.com/object/nzone_coh_screenshots.html

Testing notes from NVIDIA:
  • Download and install NVIDIA ForceWare 158.45 driver from www.nzone.com.
  • We recommend freshly installing Company of Heroes and applying all patches up through to v1.7. A fresh installation will require the following patch sequence: v1.0 C v1.4 C v1.60 C v1.61 C v1.7.
  • Create a shortcut to Company of Heroes.
  • Right click on the shortcut and selected Properties.
  • Disable Vsync by adding “-novsync” to the end of the path - "C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" –novsync
    It is important to disable Vsync with this command line option for DX10 testing, because it can greatly affect scores, even if average frame rates are well below screen refresh rate if Vsync was enabled.
  • Launch Company of Heroes.
  • Go to Options C Graphics and set options as desired (see following section for optimal gameplay settings for various cards).
  • Select “Performance Test”.
Additionally:
  • We recommend restarting the application between tests. Testing continuously without restarting the application may cause slowdowns due to memory leakage.
  • For GeForce 8800 GTS 320MB and GeForce 8600 GTS, medium quality texture setting is recommended. High levels will cause slowdowns due to
    insufficient texture memory.
  • SLI is currently not supported in the DirectX 10 path of Company of Heroes. If you attempt to run the game with SLI enabled, you will see flickering menus and textures, and likely negative performance scaling. We are working to enable this in a new driver to be released around mid-June.
  • To take a screenshot from within the game, hit the standard PrtScr (Printscreen) key. The image will be automatically saved in your “\Documents\My Games\Company of Heroes\screenshots” folder.
  • If you enabled a setting that crashes the game, delete “Documents\My Games\Company of Heroes\configuration.lua” and restart the game.

Company of Heroes DX10 (“d3d10”) FAQ and Benchmarking Guide @ Relic Forums:
http://forums.relicnews.com/showthread.php?t=150531

nekrosoft13 05-31-07 02:50 PM

Re: "COH DX10 Patch Available Today"
 
OMFG!!!

HELL YEAH!! finally

only 50 minutes left of work

MaXThReAT 05-31-07 02:55 PM

Re: "COH DX10 Patch Available Today"
 
Nice, I can't wait to try this out. DX10-instanced foliage and ambient objects, O yeah I can't wait.
(w/opics)

ArrowMk84 05-31-07 03:16 PM

Re: "COH DX10 Patch Available Today"
 
As if I needed more incentive to leave work early today...

CaptNKILL 05-31-07 03:31 PM

Re: "COH DX10 Patch Available Today"
 
Ah!!!

Wow this is freaking WEIRD...

I sat around bored for like 4 hours today, then I played CoH for the first time in like 4 months. I blew right through the level I was stuck on. That alone is weird considering that this patch came out the same day. But what was really freaking weird was how as soon as the "mission complete" message came up, my phone rang and it was the gun shop telling me my new rifle arrived.

:dance:

badboy64 05-31-07 03:32 PM

Re: "COH DX10 Patch Available Today"
 
Can't wait.

J-Mag 05-31-07 03:38 PM

Re: "COH DX10 Patch Available Today"
 
Quote:

Originally Posted by CaptNKILL
But what was really freaking weird was how as soon as the "mission complete" message came up, my phone rang and it was the gun shop telling me my new rifle arrived.

Planning a trip to Normandy?

CaptNKILL 05-31-07 03:43 PM

Re: "COH DX10 Patch Available Today"
 
Quote:

Originally Posted by J-Mag
Planning a trip to Normandy?

I wonder if the war would have been different if one of the sides had had AKs. :D

J-Mag 05-31-07 03:47 PM

Re: "COH DX10 Patch Available Today"
 
Quote:

Originally Posted by CaptNKILL
I wonder if the war would have been different if one of the sides had had AKs. :D

May not be an AK per-se, but the Germans had the Sturmgewehr and it didn't do them much good ;)

http://img116.imageshack.us/img116/7...ewehr44gw5.jpg


Also that reminds me of a movie I saw on TV. A modern nimitz class carrier goes through a wormhole and ends up in WW2. Did you ever see that?

Brent101 05-31-07 03:51 PM

Re: "COH DX10 Patch Available Today"
 
Let's hope this showcases DX10's promise to add all these features without bringing everything to a crawl.

jAkUp 05-31-07 03:51 PM

Re: "COH DX10 Patch Available Today"
 
Nice!

HaVoK19 05-31-07 04:02 PM

Re: "COH DX10 Patch Available Today"
 
well, my game is downloading a new patch as we speak. Cant wait to see how this is gonna be


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