Quake3 Performance Problem with 4349
Quake was running fine with the last version of the Driver. I
updated to 4349. Now I have about 40 Frames less in Quake
plus the timings seem to be wrong. The clock runs about 2-4"
to slow. Jumps are like there's no gravity etc, etc, etc...
...it's just not playable anymore.
Asus A7A266, Duron 1000Mhz, 265MB RAM, Geforce2 MX400
Linux RedHat 8.0
Quake3 1.32b (110 Frames before now 70)
My Question is now: How can i go back to the old driver????
Reinstalling the RPM's won't work.
I will check the uninstaller. Got no time a the moment.
It's not just a quake problem!
quake 100-110 60-70 FPS
UT 60 30 FPS
UT2003 35 5-8 FPS
I have another system. It's pretty much the same. Expect theres a Geforce4 TI4200 in it. Here everything
Are you sure you're pulling the correct libGL libraries?
Testet the uninstaller. Everything is running fine again!
There where in fact some libGLxxx.rpmsave around. But
the active one was libGL.so.1.0.4349. Maybe I try it
sometimes on freshly installed box.
btw: The main problem was not the lack of performance.
The timings where wrong!
One minute real time was:
48s on a the Geforce2 MX in Quake3
58s on Geforce4 MX in Quake3
This lead to the slow jumps and movments (I think)
There was another problem: A friend of mine couldn't
change the settings in Quake3. Quake simply crashed.
Reinstalling the older drivers (4191) helped.
(Celeron1700, Geforce4MX, RedHat80)
So I guess I wait for the next generation of Drivers ;)
The US boxed version of RH9 shipped with a broken glibc - you need to grab the update from RedHat if you're using that version. The download version is fine.
Found the Problem(s)!
I had twinview aktivated (for playing on the BIG screen).
Turning twinview off -> Evereything is as fast as before. :)
Now I updatet to 4363 and RH9 and everything seems to
thx alot for the new drivers.
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