Re: 1.0-9625 GLSL rendering bug
The tarball is indeed the same one used to reproduce the previously reported bugs,
and the steps are the same as before. Only the results are different, the procedure for running the tests is the same. For 1.0-9625 the result this time is that all of the spheres in the test scene are missing when GLSL is enabled. (previous driver versions had compiler errors etc, 9625 has fixed the shader compiler problems, but it executes the sphere shader incorrectly..) Does that help clarify? The test case I have in that tarball is pretty generic, and can be used to test any driver version, of any video card, on any of the operating systems supported by VMD...