Re: 1.0-9625 GLSL rendering bug
Linux driver 1.0-7676 worked fine with the fragment depth and lighting portions of the shaders. (though it had a different bug in another area as I recall)
I believe the most recent nVidia driver that I tested that worked 100% perfectly was
the nvidia Windows 8421 driver. The nvidia Windows 9131 driver had working fragment depth, but broken 3-D texgen handling.
I have also tested these shaders extensively on the 3DLabs Wildcat Realizm cards and they are 100% bug-free with the Realizm 4.05-0854 drivers which are the most recent ones I've tested with.
Let me know if I can provide other helpful information.