Originally Posted by jAkUp
Thats not true at all. With the geometry shader this allows developers to add more objects in the screen, with different physical properties. Most of these developers have said in interviews that with a DX10 card you will be allowed higher quality assets/more random assets, because of the minimal performance hit.
is it possible to do instancing with different variables? like characters (instanced) that have different hairstyles, height, weight and stuff like that on the fly?
im sure they could do instancing+shaders for colour, but also for geometry?