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Old 11-01-06, 05:02 PM   #8
NVIDIA Corporation
Join Date: Dec 2004
Posts: 8,763
Default Re: Huge memory leak with texture_from_pixmap

I think I see what is happening (and potentially wrong or misunderstood) with your app. If I have a compositor running, the app hangs immediately. If I do not have a compositor running, then this new version runs ok, however I'm not seeing any memory leakage. I see the free memory drop by about 20MB when the app is running, and then get freed after it stops.

I'm still not sure that I understand the conditions under which this needs to be run to reproduce the problem you're reporting. Can you detail your setup?
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