Re: Huge memory leak with texture_from_pixmap
Upgraded to 9629 (Livna RPMs) -- same thing. Surely somebody else must be able to reproduce this, since I get exactly the same behavior on two independent FC6/x86_64 G7x systems?
(It doesn't leak if I destroy the previous GLXPixmap before creating a new one, but I have a rather non-trivial rendering pass and need to bind each Pixmap several times during the rendering pass. I was hoping I could get away with creating a GLXPixmap for each window only once ...?)