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Old 11-14-06, 11:34 AM   #8
lloeki
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Join Date: Oct 2006
Posts: 122
Default Re: AIGLX and CPU consumption

Quote:
their own accelerated indirect GLX implementation via their libglx.so
because it's not indirect. it's GLX not AIGLX.

please please please people, make proper difference between those really different things:
- GLX_EXT_texture_from_pixmap: the thing needed for a X rendered window to become a texture handlable by opengl
- XGL: an implemental solution to the above, where two X servers are running, one relaying things to the other
- AIGLX: another implemental solution, where things are rendered indirectly offscreen, then put on screen, thus inducing an overhead.
- GLX: the usual opengl+x solution, where opengl things are rendered directly on X screen. this is the nvidia solution to implement texfrompixmap.

Quote:
to nvidia devs: what's the reason behind a custom implementation of the libglx.so?
in regard to tex_from_pixmap, because of the above

anybody feel free to correct me about that if anywhere I'm wrong
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