Thread: aiglx vs xgl
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Old 11-16-06, 07:56 AM   #3
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Default Re: aiglx vs xgl

Not using GLX_EXT_texture_from_pixmap is not very wise. This avoids sharing the memory used by a windows pixmap between X11 and GL, thus doubling memory-usage. That's the main motivation for developing this extension in the first place, to avoid this waste of video-memory. The people behind beryl don't always think thoroughly (due to lack of experience with X11?) about the stuff they do. They tend to prefer quick&dirty solutions in order to gain some questionable merits (e.g. hacking input-transformation into beryl without the proper X11-extension done by Keith Packard).

But not everything they do is bad (e.g. the animation- and blurfx-plugins are nice). Although I've to admit I know more negative than positive things.

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