Re: Shadereditor experiment
I've wrote a new shader for rendering fur. The new one is able to run on any GPU that have Pixelshader 2.0 capabilities. I the reliefshader part is replaced by a single texturelookup. With the 2 other lookups for normalmap an colormap it's need only 3 texturelookups instead many for a smooth reliefshading.
The compiled version needs 71 instruction in vf40 profile and ~81 in ps_2_0
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