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Old 12-05-06, 08:20 PM   #14
oc2k1
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Join Date: Aug 2006
Posts: 38
Default Re: Shadereditor experiment

I've add a simple noisemodulation. I think it looks a little bit more realistic (16x AA clears all.

PS: fract(tan(float) * 43758.5453)*2-1 is a usable replacement for noise(float). sin() and cos() instead tan() are working too. That random numbers are good enough for graphics (but not for crypto....)
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