View Single Post
Old 04-24-03, 07:52 PM   #3
Registered User
Join Date: Apr 2003
Posts: 14

unreal LOg:
Unreal engine initialized
Bound to
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to
Case-insensitive search: Botpack -> ..\System\BotPack.u
Bound to
Game class is 'UTIntro'
Level is Level Entry.MyLevel
Bringing Level Entry.MyLevel up for play (0)...
Base Mutator is Entry.Mutator0
Browse: CityIntro.unr?Name=Player?Class=Botpack.TMale2?tea m=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello
LoadMap: CityIntro.unr?Name=Player?Class=Botpack.TMale2?tea m=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello
Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx
Collecting garbage
Purging garbage
-0.0ms Unloading: Package Render
Garbage: objects: 16419->16416; refs: 224671
Game class is 'UTIntro'
Level is Level CityIntro.MyLevel
Bringing Level CityIntro.MyLevel up for play (0)...
InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=So ldierSkins.blkt?Face=SoldierSkins.Othello
Base Mutator is CityIntro.Mutator1
Initialized moving brush tracker for Level CityIntro.MyLevel
Created and initialized a new SDL viewport.
Bound to
Team 255
Login: Player
Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
Possessed PlayerPawn: TMale2 CityIntro.TMale0
Input system initialized for SDLViewport0
Opening SDL viewport.
Bound to
Loaded render device class.
Initializing SDLGLDrv...
Resizing SDL viewport. X: 640 Y: 480
Xlib: extension "GLX" missing on display ":0.0".
Xlib: extension "GLX" missing on display ":0.0".
appError called:
Couldn't set video mode: Couldn't find matching GLX visual

Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Executing USDLViewport::ShutdownAfterError
Signal: SIGIOT [iot trap]
Name subsystem shut down

----I have install the driver ,mplayer works perfect
My system :Intel C566,Via 693,256 SDRAM, Geforce 2 Ti vx
ziltch is offline   Reply With Quote