Re: GLX Pixmap destroy issue
Thanks for your explanation. Of course, I have a follow-up!
I must be missing something, but my reading of the texture_from_pixmap spec made me think that extension was designed to enable exactly what I'm trying to do: "share" an X Pixmap between two processes (one writing and one reading) by wrapping that X Pixmap in two different GLX Pixmaps.
If I can't do that, how should I share textures across processes? I need direct rendering both when drawing to the texture and when using the texture as an element in later drawing.