View Single Post
Old 12-11-06, 02:08 PM   #39
Johnmax
Registered User
 
Join Date: Dec 2006
Posts: 26
Default Re: Tom Clancy's Rainbow Six Vegas FP16 HDR+4xAA

below is my ini in KellerEngine.ini

[D3DDrv.D3DRenderDevice]
UseTrilinear=True
LevelOfAnisotropy=4
UseStaticLighting=True
ShadowBufferResolution=1024
MaxShadowResolution=1020
MinShadowResolution=64
ShadowResolutionScale=2.0
BlurBufferResolutionDivisor=3
DisableShaderModel3=False
DisableMultiLightPath=True
DisablePrecaching=False
DisableOcclusion=False
bEnableFastShaderCaching=True
MaxTranslucencyLayers=0
ShaderPath=..\Engine\Shaders
AdapterNumber=-1
Gamma=1.800000
BlurNightVision=0.4
BlurHeatVision=0.7
Johnmax is offline   Reply With Quote