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Old 12-19-06, 12:05 PM   #11
juampi83
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Join Date: Nov 2004
Posts: 3
Default Re: Need for Speed Carbon Benchmarks

Game Settings (ALL MAXED except AA set to Off)

1024x768
AA = Off
Filtering = Anisotropic
Shader Detail = HIGH
V-Sync = Off
World Detail = High
Road Reflection Detail = High
Car Detail = High
Car Reflection Update Rate = High
Rain = On
Visual Treatment = High
Motion Blur = On
Particle System = On

FRAPS Results:

Frames, Time (ms), Min, Max, Avg
4516, 90000, 36, 87, 50.178

Tested on Quick Race (Number 8)

My System:

Athlon64 3200+ @ 2,4 Ghz
1 GB Ram
Radeon X1950XT 256MB DDR3
Topower 420P5

I noticed that the SHADER DETAIL option is very important when benchmarking. When going from MEDIUM to HIGH, frames drop a lot, that's why I thing we should all test the game with SHADER DETAIL set to HIGH, so as to get representative benchmarks.

It's also important to use a "CITY" track than a "CANYON" one. When riding a city track the graphic charge is quite bigger. For example, when I benchmark on a Canyon track I get this results:

Frames, Time (ms), Min, Max, Avg
5846, 90000, 39, 90, 64.956

As you can see, performance is much better.
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