Originally Posted by Neova
Great update. Is there still no way to force triple buffering for D3D applications other than using DXTweak or another application?
Well, there was a discussion recently were some people claimed that the triple buffer would always be in effect, at least on a G80 card. And in fact, I can't find any D3D game with the usual VSync framerate jumps anymore on my system.
There's still no way to force a triple buffer through a driver setting, though. So there's nothing nHancer can do.
DXTweaker intercepts the calls from the game to the D3D API and changes the flags, so that it looks like the game has asked for a triple buffer.