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Old 12-29-06, 05:14 PM   #2
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Join Date: Aug 2006
Posts: 38
Default Re: Boneinterpolations

Blenders boneanimationsystem is realy unusable. Maya use the same linear interpolation ( It may be possible too use the flexors, but that isn't that I want) Blender and Maya have both the problem that they are developed for nonrealtime rendering
I'm thinking about coding a special program for skinning. But that take some days

I found in "Game Programing Gems 4" an artikel that use the slerp interpolation too (without any comment how to create the needet meshdata :P )
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