Re: Shadereditor experiment
Last night I've installed QT4 and QSA1.2 (unfortunately it kills my QT3/QSA1.1 installation, so I can't recompile my old program). In the next days I'll port my code to the new QT version, so it would be able to run at windows too.
The model on the atached picture has round about 110K polygons.
My new roadmap for the next days:
Port to QT4
replace the MDI
Move the scripts from mainmenu to the items contextmenus
write more scripts