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Old 01-12-07, 06:42 AM   #2
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Join Date: Aug 2006
Posts: 38
Default Re: question on framebuffer object implementation

I would use a EXT_packed_depth_stencil renderbuffer with packed depth (24bit) and stencil (8 bit).
What prints CHECK_FRAMEBUFFER_STATUS(); out? Does the other code work with disabled FBO?
Will code GLSL for food.
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