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Old 01-12-07, 03:08 PM   #3
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Join Date: Jan 2007
Posts: 3
Default Re: question on framebuffer object implementation

With stencil code I get the error code "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"!

The code is working perfectly including depth buffer without stencil buffer. I have tried to init a stencil buffer as texture. I can initialize it but it seems not working at rtt time?????
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