Originally Posted by icecold1983
hard to tell when not in motion, but ur right i would just be guessing. some of the biggest problems with current aa tho are on very small polygons which arent rly an issue in those renders. also i said 128xaa or something that gives that level of quality
Learn English please.
The poly placement, or number has NOTHING to do with how the aa on the scene is applied, or looks. It will look the same on a 1million poly model, or a 1000 poly model. Maybe you should do some reading on how AA works before you flap your trap and make a fool of yourself.
EDIT: If you wanted to know all the renders I posted have what you would call 4x AA. The method it is applied by is just more efficient than what your video card can do. You also wouldn't be able to push 30+ fps with this AA level on anything. That is why it take minutes to hours to render one frame of that detail level.