yes lots of parts in fear u get high fps, and in others it absolutely tanks, its been confirmed by so many people not to mention benchmarking sites that u rly cant even argue it. and no ur fps wouldnt be higher in that scene with a better cpu.
at 1600 x 1200 or higher there is absolutly no cpu limitation in any recent game. far cry has some but as long as u have an e6600 and play at 1600x1200 or higher there is none.
another example of the complete lack of cpu limitation in anything other than strategy games.
i never said current aa is horrible but there is so much room for improvement. certain areas of games still appear is if they arent getting ANY aa applied to them regardless of how high u set the aa. usually its very small polygons. i could post a ton of screens with 16xq showing u exactly what i mean. this leads to 'sparkling' or 'jittering', whatever you like to call it.