Xbox 360 / DX10 ?
For a while now I've been thinking about the API that 360 uses. From what I understand, it is derived from directx9.0c, but also has "limited" instructions for directX 10.
So I've been wondering, if the ati card in the 360 has a unified shader arch and is supposedly dx10 compatible, why can't MS use the hard drive and xbox live service to update 360's to direct x 10??
I understand ps3 runs off of what is essentially a 7800, which is strictly dx9, so the option isnt there for them from what I know, but why cant MS go there?