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Old 02-02-07, 02:51 PM   #5
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Join Date: Aug 2003
Posts: 2,682
Default Re: Xbox 360 / DX10 ?

Dx9 and Dx10 can be considered a abstraction layer to abstract all the different implementations, etc on the pc. The 360 has simply cut away most of the abstraction layers to the point where they accessing near the hardware itself. As such the 360 graphics api really does not need to change over it's lifespan, excluding the addition of optimized routines.
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