Re: Xbox 360 / DX10 ?
I don't think it is really that simple. As was mentioned, the 360 is based upon a modified dx9. While I haven't delved into checking that myself, I have no problems believing that it is true. The key to the 360 development in regards to it's graphics api, is that the api while at least loosely based upon dx9c can also have been extended with dx10 functionality. In addition besides the changes in overhead between dx9 and dx10, the shader functionality was somewhat included in the pc version of dx9c. The problem is that these kinds of things get complex really quickly and enter a gray area to boot.