Oh yeah, I just thought I would say I tried out the UT2003 demo on my gf3 with the 43.45 drivers awhile back, and Application was slower than Balanced in both D3D and OGL.
So what nvidia says about there being debug code in Application may actually be true. Otherwise, I really can't figure out why Application would be slower on a GeForce3 with AF turned off in both D3D and OGL.
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