View Single Post
Old 02-19-07, 11:28 PM   #84
Xion X2
Registered User
Xion X2's Avatar
Join Date: May 2006
Location: U.S.
Posts: 6,701
Default Re: Vanguard: FFA PvP Server

Yeah, for whatever reason that's where the engine struggles mightily. Makes no sense. I've seen some graphics out of this game I never thought I'd see and @50fps+ out in wide open environments on a single GTX when I've tested it, but group 10 online characters together in a s****y looking room and you have slow-mo all of a sudden.

Hopefully they'll continue to optimize. I do think it's getting better overall but not necessarily in those parts you describe, though I think it's gotten slightly better in those areas.

Oh, and one think I've found that's really helped me out in casting is this: nrdstrm suggested to go ahead and charge the bolts as the first cast, so that's what I've been doing. Instead of freezing first, I'll hit them w/ bolts first since it takes long (they don't bullrush while it charges.) Then after the bolts hit them I can immediately hit them w/ a freeze spell, then again with bolts/char, then again with freeze, and by that time their life is already halfway diminished or more by the time they've gotten to me.

Still helps me none when gang-rushed, but it's definitely an improvement for 1 on 1. I've been taking down my own level creatures pretty easily w/ this new combo.

i7-2700k @ 5.0 GHz
Nvidia GeForce 570 2.5GB Tri-SLI
Asus P67 WS Revolution (Tri-SLI)
OCZ Vertex SSD x 4 (Raid 5)
G.Skill 8GB DDR3 @ 1600MHz
PC Power & Cooling 950W PSU
Xion X2 is offline   Reply With Quote