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Old 07-29-02, 07:26 AM   #4
neutrino
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Join Date: Jul 2002
Location: heidelberg germany
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Default and perhaps I should add...

... a section from /var/log/XFree86.0.log

as you see everything seems correct, only that it doesn't work! argh!!!!!!!! :-(

(II) LoadModule: "glx"
(II) Loading /usr/X11R6/lib/modules/extensions/libglx.so
(II) Module glx: vendor="NVIDIA Corporation"
compiled for 4.0.2, module version = 1.0.2960
Module class: XFree86 Server Extension
ABI class: XFree86 Server Extension, version 0.1
(II) Loading extension GLX
(II) LoadModule: "nvidia"
(II) Loading /usr/X11R6/lib/modules/drivers/nvidia_drv.o
(II) Module nvidia: vendor="NVIDIA Corporation"
compiled for 4.0.2, module version = 1.0.2960
Module class: XFree86 Video Driver
(II) LoadModule: "mouse"
(II) Loading /usr/X11R6/lib/modules/input/mouse_drv.o
(II) Module mouse: vendor="The XFree86 Project"
compiled for 4.2.0, module version = 1.0.0
Module class: XFree86 XInput Driver
ABI class: XFree86 XInput driver, version 0.3
(II) NVIDIA XFree86 Driver 1.0-2960 Tue May 14 07:45:20 PDT 2002
(II) NVIDIA: NVIDIA driver for: RIVA TNT, RIVA TNT2, Vanta,
RIVA TNT2 Ultra, RIVA TNT2 Model 64, Aladdin TNT2, GeForce 256,
GeForce DDR, Quadro, GeForce2 MX/MX 400, GeForce2 MX 100/200,
Quadro2 MXR/EX/Go, GeForce2 Integrated GPU, GeForce2 GTS,
GeForce2 Ti, GeForce2 Ultra, Quadro2 Pro, GeForce4 MX 460,
GeForce4 MX 440, GeForce4 MX 420, Quadro4 500/550 XGL,
Quadro4 200/400 NVS, GeForce3, GeForce3 Ti 200, GeForce3 Ti 500,
Quadro DCC, GeForce4 Ti 4600, GeForce4 Ti 4400, GeForce4 Ti 4200,
Quadro4 900 XGL, Quadro4 750 XGL, Quadro4 700 XGL, GeForce2 Go,
GeForce4 440 Go, GeForce4 420 Go, GeForce4 420 Go 32M,
GeForce4 440 Go 64M, Quadro4 500 GoGL
(II) Primary Device is: PCI 01:00:0
(--) Assigning device section with no busID to primary device
(--) Chipset GeForce4 Ti 4200 found


and from the XF86config

Section "InputDevice"
Driver "mouse"
Identifier "Mouse[1]"
Option "ButtonNumber" "5"
Option "Device" "/dev/mouse"
Option "InputFashion" "Mouse"
Option "Name" "AutoDetected"
Option "Protocol" "imps/2"
Option "Vendor" "AutoDetected"
Option "ZAxisMapping" "4 5"
EndSection

Section "Device"
BoardName "GeForce4 Ti 4200"
Driver "nvidia"
Option "NoLogo" "true"
Identifier "Device[0]"
Screen 0
VendorName "NVidia"
Option "NvAgp" "1"
EndSection



ls /usr/local/games/quake3/ -l
lrwxrwxrwx 1 root root 17 Jun 17 19:29 libGL.so -> /usr/lib/libGL.so

ls -l /usr/lib/libGL.so*
lrwxrwxrwx 1 root root 17 Jul 21 18:55 /usr/lib/libGL.so -> libGL.so.1.0.2960
lrwxrwxrwx 1 root root 27 Jul 22 18:04 /usr/lib/libGL.so.1 -> GL/libGL.so.1.0.2960.nv_glx
-rwxr-xr-x 1 root root 281244 Jul 21 18:55 /usr/lib/libGL.so.1.0.2960


and yes quake 3 uses the correct libraries. I've even tried in another windowmanager so that quake 3 was the *only* app using GL ... same problems.
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