Re: Updating Uniforms with 9746
I ran through all of your instructions, however I'm not seeing any draw times greater than 10ms. However, its not really clear from your instructions, where I should be seeing the 10ms draw time warning. Would it appear on standard out, or in the rendering window or somewhere else?
I have a few questions:
0) Does this problem persist if you're not using SLI?
1) I see alot of these errors in your bug report:
NVRM: os_map_kernel_space: can't map 0xe0010000, invalid context!
NVRM: Xid (0001:00): 1, Channel 00000000 Method 00000060 Data 0101020c
Do they correspond with running this application and/or the spikes in draw times?